Im betting your railgun is physical damage which is terrible at taking out shields so it will do much less damage to them and shields are not blocks so the penetration from railguns doesnt apply to them. Players can attach new blocks and remove old blocks from their crafts in Build Mode to construct and modify them. Fighter specific. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. fractalgem Feb 20, 2017 @ 2:29pm. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. I then checked my mining ships, which for some reason had not been mining. 3. I have a question about damage types. played for hours on hours on hours. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. 0 Hotfixes - (Date: March 17th, 2020) - News:. Is the fact that one is avorion make it better? like mining turrets? that reduce damage on higher resources? Basically what i am asking is, is the DPS the only thing that matters or the. Ideally there would be a dps stat on the weapon. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. This is how you get access to the beta bra. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. Tracking button doesn't work. Description. Class: Interceptor. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. After its shield is down, it will begin to summon larger. Avorion - Avorium - Unobtainum - Legendary. Transitioning to fewer blocks is a render benefit. As for increasing it the only way I can really think of is more speed. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. rpg players who want their feeling of excitment from looting rare/powerful drops and gaining exponential power and those who want a fair balance for multi-player and pvp. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions striking the target will do approximately 50%. However both types have range, so there is a chance to get the cannon's superior range mixed in. High damage chainguns are good with a decent rate of fire, for consistent. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. I also see that the hull damage multiplier is 1. Game Stage: End Game. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. If I look at the weapon attributes, I get damage of 5. And "blockPenetration" unit is in blocks, not in distance. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. I have a question about damage types. Ancient Gates open up when the player has an XSTN-1 system upgrade on their ship, and an Ancient Gate is guaranteed to spawn in the final sector of the Exodus quest. But I. You can get some that disable shield. BleiEntchen • 8 mo. Cannon turrets and launcher turrets are good against exposed hull because they are capable of doing aoe damage to multiple blocks at once. Some are more useful than others. I have a question about damage types. Generally if you can afford it you just want to use a higher tier material and there's no point to using an earlier game material. How to run a command? It is very simple, just open the in-game chat by pressing “enter” and type a “slash” before each command and confirm the command you have chosen with enter. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. I am currently writing an update of my Custom Turret Builder mod. 4. It Multiplies sector damage values by 75. 4 and shield damage of 5. The selected blocks function is meant to be used with the replacement function. it will ALWAYS give you the same type of module. Where it matters is if the target has damage immunities, reductions, or weaknesses. - long (est) range. But I. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. 4, hull damage of 5. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. amount of damage done to an object on collision, from 0 to 1. Showing 1 - 5 of 5 comments. The configuration for your Avorion server is controlled by the settings in the file server. 5) In order to give players a reason to check out more factories, fighter factories could have specializations, such as the possibility of giving produced fighters stat bonuses, or augmenting the fighter's range, damage, rate of fire, etc. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. 1 Iron 3. weapontype. ago. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. Star Citizen allows you to become a citizen of this simulated universe and make your own. But I don't know if those numbers. For 2. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. The hexadecimal table where one is to enter the code just says "A B". Protection is what it says in game, the depth level is required protection. If everything was manual, the game would soon turn into a chore and people would stop playing it; if everything could be automated with zero difference in the success / returns compared to doing it yourself, people would just AFK / bot everything and multiplayer would die very quickly. Both types of gateways form webs of gate lanes in the galaxy. 3. Have available to spend on fighter stats. So, the repair system has some serious flaws. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. Except for maybe 10 wings of 12x avorion salvage fighters :D. 0] is the actually number of update. 0. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Comes with a very basic GUI, too! Author: Theoman02. These files are created during the initial. Reduced additional damage of lightning guns from 50% to 15%;. or. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. STATIONS. You can get unique weapon drops from boss enemies. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. 422. I stacked the ship with men. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. 4. Xmin-Xmax possible damage range. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. The 8 Xsotan artifacts are rather unique. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. Hey everyone! These are the final patch notes for update 2. NEWARK, N. 4, hull damage of 5. 16. Damage type physical / antimatter / plasma / electricity. I have a question about damage types. Simplified callback handling &. Avorion focuses on you as a player, and not as much as your fleet/stations. Perma death on insane. 4. amount of damage done to an object on collision, from 0 to 1. Xsotan detected. The difference between with/without is huge once they level up. Especially if its Avorion fighters. You can do okay with hard mounted lasers and turret mounted bullet guns. 1. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). The follow list got all ship sorted in fleet and slot groups. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). Members. This module removes the requirements for pilots, gunners and miners. 31. See moreBasically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. While generally similar to conventional Hull blocks, Armor adds 6. First of all, thank you for creating and posting your comprehensive video series. If I look at the weapon attributes, I get damage of 5. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. 3) 流程教学-KISSMETER共计15条视频,包括:入门·我拥有了一艘自己挖矿的舰船(版本1. 4 and shield damage of 5. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. This is a middle/late game ship for player. Gets rid of enemy damage type immunities on shields. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. I. Fighter Factories are Factories that can be used to create your own Fighters. Block and Ship damage from integrity-protected blocks reduced by 50%. 7 Avorion 4 References Acquisition Materials can be acquired. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Enemies drop loot, resources, different weapons or ship upgrades. meaning it wasn't an answer, it was almost. The same applies to things like poison, shocked, stunned, burned, etc. Automated. These torpedoes will split into multiple sub-munitions that independently seek the target. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. They were all sitting together in the middle of nowhere next to some non-rich asteroids. Avorion - Update 0. #footer_privacy_policy | #footer. Let's say I generate a Laser turret with damage of 5. You take no damage while protected from distortion. Being exceptionally. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. But I. I've not been successful with this so far. Taste the rainbow. Red in Color. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. Manoeuvrability, velocity and acceleration: body type. The Holy Grail turret is a high damage 1-slot pulse cannon with bonus hull damage and a high shield penetration chance. - Every resource except Avorion may be generated at any coordinate in the galaxy. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. 9. Avorion. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. 0 Update !!!!! This mod adds Turbolasers an Ion Cannons from Star Wars to the game. Its just badly designed and my levels of annoyance using it are rising. Mining lasers will deal more damage to materials that are lower tier than their own. g. Most enemies take one shot to kill. With approximately 3 million hull and no shield, the fight is a considerable slog. Then press a number key (e. I also see that the hull damage multiplier is 1. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. Posted March 6, 2018. 0. . Rifts get more common the closer you. It was designed to fend off the Xsotan invasion in the past. But I. If this doesn't work out, start playing with auto turret weapons. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. 4, hull damage of 5. Ore mines, aluminium mines, and Zinc Mines make the easiest profit. Travel operation time does take into account hyperspace jump range. 0 is now available! If you're eager to know about development updates, be sure to follow @avorion on Twitter, that's the place where most of the juicy dev updates (like features, screenshots or videos) will be posted. 0 Branch. I will have to check more into that thread. Now that the ends are made of armor blocks made of 375hp, trying to destroy any part in the middle of the chain, no matter how fragile, would need to receive at least. 4. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. Wait for the cooldown timer, then enter the Main factory to configure it like so -. 0 and the shield damage multiplier is 1. All Discussions. ) Repeat step 3 for armour edges and armour corners. 1000dps Xanion weapon against Xanion Armor. 7) with the rest contributing dps. Status: Finished. Penalty: Rate of Fire decreased by 10%. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. Description. 1 - Turrets obtained from research are often not as useful as buffed factory blueprints Now that you have the basics of turret crafting under control, this section goes into how you can start optimizing those mechanics to get the best turret. 0. 0 for me. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. 4, hull damage of 5. Below is a list of every foundable mine. At close range is Laser very good to. But I. When an structure is built, a hierarchy is created. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. Being exceptionally. This station produces steel. 0 and the shield damage multiplier is 1. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. 50-Cal: Special: Bolt-Action: 4: 145: 297: Supply Pods: Triple Take: Sniper: Single: 5: 69: 138: Standard: Longbow DMR: Sniper: Single: 5: 55: 118: Standard:. 4 and shield damage of 5. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. For each turret in Avorion, there is a corresponding fighter type. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. I am currently writing an update of my Custom Turret Builder mod. and then basically chase them down using coaxial weapons on the front. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. But in that game you only have 'ammo' and 'supplies'. Most notably that repairing general ship HP damage is somehow conflated with repairing destroyed blocks. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. I am currently writing an update of my Custom Turret Builder mod. One of them works as I would expect. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. 4 and shield damage of 5. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. 4. Damage and fire rate may however vary: when too low or too high the fire rate is increased or decreased, inversely affecting the damage. Each section below describes a different type of subsystem (therefore not interchangable in Research Stations). The damage value is increased by 200x against asteroids. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. Production time for fighters directly depends on the amount of Assembly blocks you have on your ship or station and the number of fighters it can produce at the same time depends on their material. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. 0 and the shield damage multiplier is 1. The second has salvaging fighters with the order to Salvage, and will clean up the wreckage left behind by the combat fighters. Initially it was cutting specific damage types by 95%, later on it was total immunity. I am currently writing an update of my Custom Turret Builder mod. Why are some ships immune to a damage type, and then more appear as you destroy them. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. Salvaging lasers will look for wreckages. 2b. I wonder why no one ever made a map showcasing this. 0. So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. I also see that the hull damage multiplier is 1. 1 Acquisition 2 Distribution 3 Material Types 3. 4. Resistance Ships Yes, Immune No. Corvette - Tellus (1-Slot) Startership, Fighter. These relations, as of now, cannot be changed via diplomacy. If holding an object works, then you could also grab an asteroid and use it as a ramming tool. 3. 4. Damage Type: Physical Notable Special(s): Seeker Shots Sell Value: $2,773,632 Note: I have many turrets that do way more DPS/Damage but the convenience factor of a super long range seeker-shot launcher that does respectable damage can't be overstated. It is a lot more Macro based, multiple ships, factory type production. 4. They're both 1000DPS. They will make turrets better in damage, dps, range and others stats. Current Favorites. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. They "feel" the same when using them: slow rate of fire, long range, high damage. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of fighters. 0, see Captain (2. Hi, I'd like to fix these issues but I'll need your help! Type the command /profile into the chat (even in SP) and the game will start measuring update times for about 30 seconds. Let's say I generate a Laser turret with damage of 5. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. I typically set them to -20% margins and they get regular sales afterwards in the 30k to 100k range. To mine, the player needs a ship that has a mining laser equipped. As a rule of thumb their effective range is around a 3rd of the stated distance while still getting top damage. If I look at the weapon attributes, I get damage of 5. If I look at the weapon attributes, I get damage of 5. In a turret factory you can produce turrets. Also consider a M2 SSD if you don't have one already. Carbon produced at these extractors are used in the following applications:. Either. But I. Avorion 1. 2) keep looking for better Turret factories. Gotta look at Pulse Cannon damage in a different manner. Every Turret produced at a turret factory also has different traits. 0. All Discussions. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. Absolute blast to use (pun intended). Go to avorion r/avorion. I also see that the hull damage multiplier is 1. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. This will immediately scrap all Trash-marked turrets. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). . Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. 4 and shield damage of 5. 5 Xanion 3. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. Let's say I generate a Laser turret with damage of 5. 2. Ahem. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. Max speed is the same (depends only on size of engines). ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example: Missiles: · Seeker · Independent targeting · Physical damage · Anti-matter damage ·. 3 to 2. started a game. 60. 12. 4 and shield damage of 5. Stick with teslas, lightning, bolters and pulse cannons. All the way back in the ancient news update for "Patch 0. Avorion was really really slow at the start. Showing 1 - 13 of 13 comments. These files are created during the initial. In the past, i've been able to repair friendly ships though. yooou're overthinking this I think. 4. The best way of finding those is with the mining subsystem. Along with that, the level you are at probably has most pirate gens with resistances against electric damage so maybe try to mix up your damage output types. The material doesn't matter really beyond the stat generation. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 3 Naonite 3. If you've played Avorion for awhile, there's one or two turrets that just make you want to go "Wow, I'd really like more than just one of those. If Avorion was a turn based strategy game, like Space Empires V, then I would be okay with needing to reload/resupply ships. 3. Status: Finished. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. 8 so far. Back again with more questions. Every Turret produced at a turret factory also has different traits. 4, hull damage of 5. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. 4 Trinium 3. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. 7th Tier Resource.